02-28-2019, 12:09 PM(This post was last modified: 02-28-2019, 12:10 PM by teztify.)
Without responding to all of ArGar's points at the moment, I think we're being a bit sensationalist about saying max earners will run anymore roughshod over the league than they already do. We're talking about roughly 100 extra TPE over a career, and 100 TPE to a 1600 TPE player is FAR from the same as 100 TPE to a 700 TPE player. We can't forget the update scale in all this. 100 TPE that high up the update scale is only making you a few attribute points better in STHS.
I mean, I'm Semi-Active and have almost a point per game this season. I haven't updated in two+ seasons before this one. I'm on a team without as much depth, but it's not like semi-actives league-wide are in dire straits
02-28-2019, 12:09 PMteztify Wrote: Without responding to all of ArGar's points at the moment, I think we're being a bit sensationalist about saying max earners will run anymore roughshod over the league than they already do. We're talking about roughly 100 extra TPE over a career, and 100 TPE to a 1600 TPE player is FAR from the same as 100 TPE to a 700 TPE player. We can't forget the update scale in all this. 100 TPE that high up the update scale is only making you a few attribute points better in STHS.
The problem there is there isn't enough extra TPE involved, and like I said I am unsure why we raised the cap to 40 if the PT opportunities didn't also rise to accommodate that reasonably.
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02-28-2019, 10:04 AMztevans Wrote: I'd love to see the trend of available capped TPE over the past several seasons, not just this season. I definitely *feel* like there used to be more, but *feel* isn't exactly concrete evidence lol. Feels like that would be important to make an educated decision.
To follow up on this, since others didn't (damn you!) ... I was definitely wrong on this. Pretty consistently 41-43 capped TPE available each season, not including milestones.
02-28-2019, 01:09 PM(This post was last modified: 02-28-2019, 03:00 PM by RomanesEuntDomus.)
02-28-2019, 12:09 PMteztify Wrote: Without responding to all of ArGar's points at the moment, I think we're being a bit sensationalist about saying max earners will run anymore roughshod over the league than they already do. We're talking about roughly 100 extra TPE over a career, and 100 TPE to a 1600 TPE player is FAR from the same as 100 TPE to a 700 TPE player. We can't forget the update scale in all this. 100 TPE that high up the update scale is only making you a few attribute points better in STHS.
I mean, I'm Semi-Active and have almost a point per game this season. I haven't updated in two+ seasons before this one. I'm on a team without as much depth, but it's not like semi-actives league-wide are in dire straits
I don't think people are being sensationalist, I'd argue the opposite actually in that others are downplaying the effects of this quite a bit. "Not including milestones" is a pretty popular phrase in this thread, but... why exactly aren't they? Milestones absolutely should be included in this calculation, maybe some things will change about them in the future, but as it stands they still count against the cap and are usually one of the main tasks at the very end of the season that are affected by the Cap. People with successful milestone seasons could make around 50 TPE a season if it weren't for the cap. And since careers nowadays are closer to 15-20 seasons than they are to 10, I'd Argue that 100 TPE is a pretty low estimate for the effects this could have, I see the number being closer to 150-200 actually which is quite significant.
And again, that's not 150 TPE for everyone, it's 150 TPE just for the very top. We aren't talking about a few attributes going from 97 to 98 either, this is more about people who max out well before they hit regression and are now just banking more and more points to be able to fight off regression almost indefinitely. In a time where people have been suggesting that regression isn't effective enough already, this seems like an entirely counterproductive move.
I do get the "it's too complicated, especially for newer people" argument, cleaning up and clarifying the updating process should be very high on the leagues agenda and an automated updating system (which might require getting rid of the cap) would be fantastic. But there is a reason why a complicating factor such as the cap was added originally, and those reasons are as valid today as they were back then.
Also, I'd argue that this isn't just about semi-actives and lazy people, it is also about regular and highly-engaged actives and allowing them to take a little breather one or twice a season by skipping a task they don't like without instantly falling behind. I think that goes a long way in preventing people from burning out. The cap also allows us higher flexibility with the tasks themselves and gives us the opportunity to try stuff like the weekend PTs or predictions who are only open a short time, stuff like this that can easily be missed would be much more problematic if there was no cap and people were required to do every single PT every single season if they don't want to fall behind.
@"RomanesEuntDomus" I don’t want to quote that post because I’m on mobile and can’t easily edit it down to the part I’m referring to, but the reason I’ve been taking numbers without milestones is because they would be reworked alongside of any change to the PT cap.
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02-27-2019, 08:22 PMFuzzSHL Wrote: I was unaware of it being raised, this is now my second season so I was just told 40. What's the Marius rule? If there was 42 capped TPE available last season (and if it is going to stay roughly the same) then I don't see an issue keeping it at 40.
I think it’s been raised twice since I’ve been on the site so thanks for making me feel old .
Marius rule is basically that you need to include your cap every update, whether or not you’re claiming capped tpe.
Glad I started doing that anyways, I was unaware about that rule until now