[S60] RW - Hail Bingus
#1
(This post was last modified: 03-04-2021, 02:29 PM by TeyonSchavari.)

TPE Earned:
+3 TPE - Training
+1 TPE - First PT
+2 TPE - AC 357
+1 TPE - Survey

Total Points Earned: 155 + 7 = 161
Banked: 0

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Passing +2 (8 --> 9)
Shooting accuracy +5 (9 --> 10)

Points Available: 0

Offensive Ratings
Screening: 5
Getting Open: 12
Passing: 9
Puckhandling: 10
Shooting Accuracy: 10
Shooting Range: 9
Offensive Read: 11

Defensive Ratings
Checking: 5
Hitting: 5
Positioning: 5
Stickchecking: 5
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 5

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 12
Stamina: 11
Strength: 5
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

*Indicates attributes that cannot be edited.

[Image: HailBingus.png?width=911&height=450]

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#2

Updated!

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#3
(This post was last modified: 03-09-2021, 01:03 PM by TeyonSchavari.)

TPE Earned:
AC 358 +2
Weekly Training +3

Total Points Earned: 161 + 5 = 166
Banked: 0

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Passing +2 (8 --> 9)
Shooting accuracy +5 (9 --> 10)

Points Available: 0

Offensive Ratings
Screening: 5
Getting Open: 12
Passing: 9
Puckhandling: 10
Shooting Accuracy: 10
Shooting Range: 9
Offensive Read: 11

Defensive Ratings
Checking: 5
Hitting: 5
Positioning: 6
Stickchecking: 7
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 7

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 12
Stamina: 11
Strength: 5
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

*Indicates attributes that cannot be edited.

[Image: HailBingus.png?width=911&height=450]

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#4

@TeyonSchavari you only have 5 TPE to use this week, so you can’t use 7 TPE for your updates.

Also, your shooting accuracy was already at 10, but since going from 10 to 11 costs the same amount of TPE, I went with that for you. Your passing update was not included. You have 0 banked TPE, your total TPE is 167 TPE as well, not 166.

Updated!

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#5

Sorry bout the last update, I musta messed up copy/pasting and copied over the actual update I wanted to make. It is no biggie tho

TPE Earned:
AC 359 +2
Weekly Training +3

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Positioning +1 (5 --> 6)
Stickchecking +2 (5 --> 7)
Defensive Read +2 (5 --> 7)

Points Available: 0

Offensive Ratings
Screening: 5
Getting Open: 12
Passing: 9
Puckhandling: 10
Shooting Accuracy: 11
Shooting Range: 9
Offensive Read: 11

Defensive Ratings
Checking: 5
Hitting: 5
Positioning: 6
Stickchecking: 7
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 7

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 12
Stamina: 11
Strength: 5
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

[Image: HailBingus.png?width=911&height=450]

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#6

UPDATED

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    [Image: d9J5DHT.png]        norway      [Image: d9J5DHT.png]
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#7

TPE Earned:
AC 360 +2
Weekly Training +3

Total Points Earned: 172 + 5 = 177
Banked: 0

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Positioning +1 (6 --> 7)
Stickchecking +2 (7 --> 8)
Defensive Read +2 (7 --> 8)

Points Available: 0

Offensive Ratings
Screening: 5
Getting Open: 12
Passing: 9
Puckhandling: 10
Shooting Accuracy: 11
Shooting Range: 9
Offensive Read: 11

Defensive Ratings
Checking: 5
Hitting: 5
Positioning: 7
Stickchecking: 8
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 8

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 12
Stamina: 11
Strength: 5
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

[Image: HailBingus.png?width=911&height=450]

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#8

Updated!

[Image: KlusteR.gif]

Chiefs Monarchs Lions Berserkers Switzerland Blizzard pride Panthers Grizzlies



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Special thanks to @"Carpy48", @"Chevy", @"Turd Ferguson", @"fever95" and @"enigmatic" for the signatures!
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#9

TPE Earned:
Weekly Training +3
AC 361 +2

Total Points Earned: 177 + 5 = 182
Banked: 0

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Shooting Range +5 (9 --> 10)

Points Available: 0

Offensive Ratings
Screening: 5
Getting Open: 12
Passing: 9
Puckhandling: 10
Shooting Accuracy: 11
Shooting Range: 10
Offensive Read: 11

Defensive Ratings
Checking: 5
Hitting: 5
Positioning: 7
Stickchecking: 8
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 8

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 12
Stamina: 11
Strength: 5
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

[Image: HailBingus.png?width=911&height=450]

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#10

updated

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Falcons SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE  Falcons
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#11
(This post was last modified: 04-14-2021, 01:35 PM by TeyonSchavari.)

TPE Earned:
AC 362 +2
Weekly Training +3
AC 363 +2
Weekly Training +3
S59 interested prospects PT +6
SMJHL Mock +3
Training Camp +14
Tier 2 Coaching +12

Total Points Earned: 182 + 45 = 227
Banked: 0

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Speed +8 (12 --> 13)
Puckhandling +5 (10 --> 11)
Shooting range +5 (10 --> 11)
Passing +5 (9 --> 10)
Checking +6 (5 --> 9)
Strength +6 (5 --> 9)
Positioning +4 (7 --> 9)
Defensive read +2 (8 --> 9)
Screening +4 (5 --> 8)

Points Available: 0

Offensive Ratings
Screening: 8
Getting Open: 12
Passing: 10
Puckhandling: 11
Shooting Accuracy: 11
Shooting Range: 11
Offensive Read: 11

Defensive Ratings
Checking: 9
Hitting: 5
Positioning: 9
Stickchecking: 8
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 9

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 13
Stamina: 11
Strength: 9
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

[Image: HailBingus.png?width=911&height=450]

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#12

Updated!

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#13

TPE Earned:
AC 364 +2
Weekly Training +3
Early bird PT +2
PT 1 +4

Total Points Earned: 227 + 11 = 238
Banked: 0

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Shooting accuracy + 8 (11 --> 12)
Stickchecking +2 (8 --> 9)

Points Available: 0

Offensive Ratings
Screening: 8
Getting Open: 12
Passing: 10
Puckhandling: 11
Shooting Accuracy: 12
Shooting Range: 11
Offensive Read: 11

Defensive Ratings
Checking: 9
Hitting: 5
Positioning: 9
Stickchecking: 9
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 9

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 11
Speed: 13
Stamina: 11
Strength: 9
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

[Image: HailBingus.png?width=911&height=450]

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#14

Since you earned 11 TPE and only spent 10 TPE, there is 1 TPE in your Bank now.
Updated!

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Credit to @"Geekusoid", @"rum_ham", @"Carpy48", @"enigmatic", @"BDonini", @"honkerrs", @"DELIRIVM", @"Emiko", @"Merica", and @"Ragnar"
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#15
(This post was last modified: 04-27-2021, 10:01 AM by TeyonSchavari.)

TPE Earned:
AC 365 +2
Weekly Training +3
Primetime 1 +3
mPT1 +1
Showdown +3

Total Points Earned: 238 + 12 = 250
Banked: 1

update scale:

From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Balance +8 (11 --> 12)
Strength +5 (9 --> 10)
Bank -1 (1 --> 0)

Points Available: 0

Offensive Ratings
Screening: 8
Getting Open: 12
Passing: 10
Puckhandling: 11
Shooting Accuracy: 12
Shooting Range: 11
Offensive Read: 11

Defensive Ratings
Checking: 9
Hitting: 5
Positioning: 9
Stickchecking: 9
Shot Blocking: 5
Faceoffs: 5
Defensive Read: 9

Physical Ratings
Acceleration: 12
Agility: 12
Balance: 12
Speed: 13
Stamina: 11
Strength: 10
Fighting: 5

Mental Ratings
Aggression: 5
Bravery: 5
*Determination: 15
*Team Player: 15
*Leadership: 15
*Temperament: 15
*Professionalism: 15

[Image: HailBingus.png?width=911&height=450]

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