Poll: Should we keep the PT cap?
You do not have permission to vote in this poll.
Keep it
29.06%
34 29.06%
Get rid of it
60.68%
71 60.68%
Don't care
10.26%
12 10.26%
Total 117 vote(s) 100%
* You voted for this item. [Show Results]

PT Cap?
#76

The PT cap does not do its job and adds confusion and more work, removing it would be to simplify things rather than to increase TPE inflation. As I mentioned on our Roundup post we would like to look at our whole TPE system and this is just where we decided to start. Milestones are the biggest difference maker in capped TPE and that would be something we would remove or look to adjust.

As for the disparity between high earning members and semi-casual ones, we are the only league that attempts to rubberband this issue and we are not doing it successfully. A possible solution to this would be to make the update scale easier on the lower end and much harder at the top while possibly limiting the amount of TPE we do give out. There are more capped players with TPE in the bank than I would personally like to see.

[Image: SS19INy.jpg]

[Image: d9J5DHT.png]  [Image: 16PgOBm.png]

Reply
#77

02-27-2019, 11:33 AMDangles13 Wrote: The PT cap does not do its job and adds confusion and more work, removing it would be to simplify things rather than to increase TPE inflation.  As I mentioned on our Roundup post we would like to look at our whole TPE system and this is just where we decided to start. Milestones are the biggest difference maker in capped TPE and that would be something we would remove or look to adjust.

As for the disparity between high earning members and semi-casual ones, we are the only league that attempts to rubberband this issue and we are not doing it successfully. A possible solution to this would be to make the update scale easier on the lower end and much harder at the top while possibly limiting the amount of TPE we do give out. There are more capped players with TPE in the bank than I would personally like to see.

If you need any data on people earning TPE lmk. When I get on my computer I have lots of data that can maybe help.

[Image: 0XJkcN5.png]
Czechoslovakia PROFILE || UPDATE || RAGE. Rage 
[Image: luketd.gif]




Reply
#78
(This post was last modified: 02-27-2019, 11:38 AM by ArGarBarGar.)

02-27-2019, 11:33 AMDangles13 Wrote: The PT cap does not do its job and adds confusion and more work, removing it would be to simplify things rather than to increase TPE inflation.  As I mentioned on our Roundup post we would like to look at our whole TPE system and this is just where we decided to start. Milestones are the biggest difference maker in capped TPE and that would be something we would remove or look to adjust.

As for the disparity between high earning members and semi-casual ones, we are the only league that attempts to rubberband this issue and we are not doing it successfully. A possible solution to this would be to make the update scale easier on the lower end and much harder at the top while possibly limiting the amount of TPE we do give out. There are more capped players with TPE in the bank than I would personally like to see.

That is a function of the site ballooning in activity more than anything else.

There is a reason we have added four new SHL teams and four new SMJHL teams in the last 20 seasons or so.

Alonzo Garbanzo Final Tallies (Among Defensemen):
2nd in Goals (208), All-Time Assists Leader (765)*, All-Time Points Leader (973), 3rd in Hits (2587), All-Time Blocked Shots Leader (1882)*
*All-Time Leader Among All Skaters
Player Profile | Update Thread
[Image: IeEV7Iv.png]

Reply
#79

Having a cap is like telling McDavid and Matthews to stop progressing so that people in other leagues doesnt fall too far behind

[Image: 41373_s.gif]
[Image: vhY18i8.png][Image: 7WSfxIG.png][Image: nBgNUTY.png]



Reply
#80
(This post was last modified: 02-27-2019, 11:40 AM by Tomasnz.)

Okay... So I was assuming I was going to be semi active. So my plan was to do the weekly pt, activity check and spend my contract on training.
All of that was going to be like 15-30 minutes a week.. turned out this is way too much fun for just that. But hey.

I thought the differentiation was cash for buying expensive equipment and best training.

"actives" have jobs or do graphics and media to cover their higher rate of tpe buying g through EQ and training.

To my mind the PT cap doesn't and shouldn't be there to bridge the active/semi active gap. As if semi actives aren't doing a weekly pt or a welfare PT, what are they doing on the site?

I'm new here though so maybe there is something I am missing.

Edit addition.
So in my mind the PT cap really prevents super actives pulling away from actives. But I don't know if that is necessary or not.

[Image: tomasnz.gif]



Player Page
Reply
#81

Merging uncapped and capped into the same cap sounds Gucci. Fixes the players with most money running away with it and let's mid tier players compete while max spenders still get to improve more and over the course of a few seasons have way more tpe still just closer difference

[Image: S3zuZxo.png]
[Image: 10cjae8.png]
Reply
#82
(This post was last modified: 02-27-2019, 11:47 AM by RomanesEuntDomus.)

02-27-2019, 11:33 AMDangles13 Wrote: The PT cap does not do its job and adds confusion and more work, removing it would be to simplify things rather than to increase TPE inflation.  As I mentioned on our Roundup post we would like to look at our whole TPE system and this is just where we decided to start. Milestones are the biggest difference maker in capped TPE and that would be something we would remove or look to adjust.

As for the disparity between high earning members and semi-casual ones, we are the only league that attempts to rubberband this issue and we are not doing it successfully. A possible solution to this would be to make the update scale easier on the lower end and much harder at the top while possibly limiting the amount of TPE we do give out. There are more capped players with TPE in the bank than I would personally like to see.

I do agree that the PT-Cap makes things more complicated especially for new people, which isn't a good thing, and if it were the one thing standing between us and a more automated updating system then by all means, get rid of it. But to do that we'd need a much larger, comprehensive reform of our PT/updating system and the mere questions of "should we get rid of the cap?" doesn't capture the significance of these chances appropriately.

And please not another update scale change, we've finally found one that works, it's not without its flaws but I don't see the solution for these issues coming from yet another change to the update scale, especially not by making things even slower at the top (where they are already very slow), and even faster at the bottom (where everyone already rushes to 80 in all the important attributes in very little time). And fewer TPE-opportunities usually means less activity, it's as simple as that, I don't think we want that. Unless you want got get rid of CW, in that case I'm all for it. Kill it, kill it with fire!
Reply
#83
(This post was last modified: 02-27-2019, 11:48 AM by Samsung virtual assistant.)

02-27-2019, 11:39 AMTomasnz Wrote: Okay... So I was assuming I was going to be semi active. So my plan was to do the weekly pt, activity check and spend my contract on training.
All of that was going to be like 15-30 minutes a week.. turned out this is way too much fun for just that. But hey.

I thought the differentiation was cash for buying expensive equipment and best training.

"actives" have jobs or do graphics and media to cover their higher rate of tpe buying g through EQ and training.

To my mind the PT cap doesn't and shouldn't be there to bridge the active/semi active gap. As if semi actives aren't doing a weekly pt or a welfare PT, what are they doing on the site?

I'm new here though so maybe there is something I am missing.

^ And with the new teams there is no problem for "semi actives" to get a big contract that covers both training and a piece of equipment, because the actives that makes money in other places generally all take minimum contracts, often with HTDs

[Image: 41373_s.gif]
[Image: vhY18i8.png][Image: 7WSfxIG.png][Image: nBgNUTY.png]



Reply
#84

02-27-2019, 11:37 AMSwegButthole Wrote: Having a cap is like telling McDavid and Matthews to stop progressing so that people in other leagues doesnt fall too far behind

To use another analogy, having a cap is like telling a New York team to stop signing all the free agents so the rest of the league doesn't fall behind and has a chance at competing. Like a salary cap. The entire premise of a cap is to spur competition and if everyone except McDavid and Matthews want that then that's what's better for the league as a whole. Those two certainly have a valid argument. So yes in short you're exactly correct and if the league wants that it would happen even though it may be unfair to those 2. Life ain't fair

[Image: S3zuZxo.png]
[Image: 10cjae8.png]
Reply
#85
(This post was last modified: 02-27-2019, 12:02 PM by Samsung virtual assistant.)

02-27-2019, 11:52 AMDaco Wrote:
02-27-2019, 11:37 AMSwegButthole Wrote: Having a cap is like telling McDavid and Matthews to stop progressing so that people in other leagues doesnt fall too far behind

To use another analogy, having a cap is like telling a New York team to stop signing all the free agents so the rest of the league doesn't fall behind and has a chance at competing. Like a salary cap. The entire premise of a cap is to spur competition and if everyone except McDavid and Matthews want that then that's what's better for the league as a whole. Those two certainly have a valid argument. So yes in short you're exactly correct and if the league wants that it would happen even though it may be unfair to those 2. Life ain't fair

That doesnt limit the players personal progression tho, only the teams, and we already have that but people are idiots and doesnt ask for money so we get some OP teams. Only way to fix that would be to make money harder to come by, which im totally against because it'd hurt the small amount of media we already have. Sure you could make the media stuff be a TPE reward instead of money maybe, idk.

But luckily the majority so far seem to want the cap gonezo

[Image: 41373_s.gif]
[Image: vhY18i8.png][Image: 7WSfxIG.png][Image: nBgNUTY.png]



Reply
#86

02-27-2019, 12:01 PMSwegButthole Wrote:
02-27-2019, 11:52 AMDaco Wrote: To use another analogy, having a cap is like telling a New York team to stop signing all the free agents so the rest of the league doesn't fall behind and has a chance at competing. Like a salary cap. The entire premise of a cap is to spur competition and if everyone except McDavid and Matthews want that then that's what's better for the league as a whole. Those two certainly have a valid argument. So yes in short you're exactly correct and if the league wants that it would happen even though it may be unfair to those 2. Life ain't fair

That doesnt limit the players personal progression tho, only the teams, and we already have that but people are idiots and doesnt ask for money so we get some OP teams. Only way to fix that would be to make money harder to come by, which im totally against because it'd hurt the small amount of media we already have. Sure you could make the media stuff be a TPE reward instead of money maybe, idk.

But luckily the majority so far seem to want the cap gonezo

Merging uncapped into a cap that is larger like 100 keeps media coming but balances out the people who may not have 18mil per season to max. Otrebor had a good explanation I'm not sure if he posted it yet here. This let's the top tier players build a pretty big notch between them and midtier guys while keeping from those 2000 tpe extreme disparities. The numbers were just estimated I'm at work but I think the premise is good.


Essentially making the cap 33% higher than the average players tpe gained per season is my succinct summary there. If average persons combined capped and uncapped total tpe avg gain per season is 100, cap becomes 133 so the max players are creating a compounding gap over the mid tier season over season making them 200 points higher than their average peer in 6 seasons. That can be tuned accordingly.

[Image: S3zuZxo.png]
[Image: 10cjae8.png]
Reply
#87

02-27-2019, 01:09 AMligma Wrote: keep it if you're planning to add more TPE opportunities

remove if you're going to keep things relatively the same imo

PLAYER | UPDATE
[Image: BBr47PN.png]


[Image: m9F8nRF.png]
Reply
#88

02-27-2019, 12:16 PMDaco Wrote:
02-27-2019, 12:01 PMSwegButthole Wrote: That doesnt limit the players personal progression tho, only the teams, and we already have that but people are idiots and doesnt ask for money so we get some OP teams. Only way to fix that would be to make money harder to come by, which im totally against because it'd hurt the small amount of media we already have. Sure you could make the media stuff be a TPE reward instead of money maybe, idk.

But luckily the majority so far seem to want the cap gonezo

Merging uncapped into a cap that is larger like 100 keeps media coming but balances out the people who may not have 18mil per season to max. Otrebor had a good explanation I'm not sure if he posted it yet here.  This let's the top tier players build a pretty big notch between them and midtier guys while keeping from those 2000 tpe extreme disparities. The numbers were just estimated I'm at work but I think the premise is good.


Essentially making the cap 33% higher than the average players tpe gained per season is my succinct summary there. If average persons combined capped and uncapped total tpe avg gain per season is 100, cap becomes 133 so the max players are creating a compounding gap over the mid tier season over season making them 200 points higher than their average peer in 6 seasons. That can be tuned accordingly.

Fair, Agree to disagree

[Image: 41373_s.gif]
[Image: vhY18i8.png][Image: 7WSfxIG.png][Image: nBgNUTY.png]



Reply
#89

I will also pitch in if we are going to have a cap, it needs to be lower. As shown in my earlier calculations, the 40-pt cap just isn't doing it. It would need to be something like 30 or 35 where one could truly miss a PT or two and still make it.

Speedwagon Player Page | Speedwagon Updates Page 


[Image: speedwagongifsig.gif]

[Image: GoonerBear.gif]
Reply
#90

Get rid of it imo, it’s 2 TPE difference with or without it

[img=0x0]https://i.imgur.com/ByNN8Jn.gif[/img]
Reply




Users browsing this thread:
1 Guest(s)




Navigation

 

Extra Menu

 

About us

The Simulation Hockey League is a free online forums based sim league where you create your own fantasy hockey player. Join today and create your player, become a GM, get drafted, sign contracts, make trades and compete against hundreds of players from around the world.